Novgorod
Soviet capital ship The Novogorod
Mission: (overt) policing interests of the USSR around the asteroid belt; (covert) meet with Janus Alkers.
- Black market: Spunks buying weapons from crew for drugs (e.g. Solar Flare)
- Captain: Pavlenko, Gavrila Nikitovich (Russian)
- Chief scientist Mikulin, Maria Nikolayava
Cargo Bay and Trade Port
- Visual: Dim and rusted, machinery groans in the background.
- Features: Mix of official and unofficial cargo, tightly secured by magnetic clamps, including a stack of rare paper.
- Challenges: Soldatbots programmed for high-level security, rigidly patrolling the area.
- Key Items: Some of the cargo crates are not labelled, hinting at a confidential nature. Could this be where the paper is stored?
Crew Quarters and Mess Hall
- Visual: Scratched metal walls adorned with vintage Soviet memorabilia and a mess hall with discolored but functional tables.
- Features: Food dispensers, sleeper pods with individual lockers.Challenges:
- Crew members look weary but focused; rumours circulate of a contraband ring, but nothing confirmed.
- Key Items: A couple of suspicious logs in someone’s locker, not yet enough to pinpoint any illegal activity.
Engineering and Robotics Bay
- Visual: Industrial grease stains, cables hanging from the ceiling, and welding sparks illuminating the dark corners.
- Features: Central hub for soldatbot maintenance; ageing but well-kept machinery.
- Challenges: Engineers mostly keep to themselves, focused on their jobs but wary of outsiders.
- Key Items: A terminal with restricted access, potentially controlling various ship systems and soldatbot operations.
Armory and Tactical Room
- Visual: Ageing metal racks housing an array of energy weapons, a somewhat dusty tactical display.
- Features: Training equipment, looking worn but serviceable.
- Challenges: A guard or two who seem a bit jaded but are otherwise professional.
- Key Items: One locker that appears to have a different locking mechanism than the others, arousing curiosity.
Bridge and Control Center
- Visual: A confined space with consoles that have seen better days; functioning but clearly patched up.
- Features: Holographic displays occasionally flicker but are mostly reliable.
- Challenges: Command crew members are strict but fair, adhering mostly to protocol with an occasional bending of the rules.
- Key Items: A coded message or a secure channel that seems to have been recently accessed; could contain key intelligence.
Recreational and Cultural Hub
- Visual: A dim, well-worn recreational space featuring older games, maybe even a dilapidated ping pong table.
- Features: Basic electronic library, some DIY equipment for leisure like a hand-made chess board.
- Challenges: Crew here are mostly relaxed but reluctant to discuss anything sensitive.
- Key Items: A bookshelf with a hidden compartment, contents unknown but potentially significant.